
Habit War
The habit tracker you play with your friends.
Details
- Use Cases
- Team Collaboration
- Target Audience
- Non-Technical UsersStudents
- Platforms
- Web
About Habit War
A competitive multiplayer habit tracker, create groups with friends, build streaks, and battle your way to the top of the leaderboard. Form groups with your friends and set daily habits together. Choose and customize rules to make the challenge fun and competitive. Stay on top of your habits with a clear, intuitive home screen. Mark habits as done and see your progress at a glance Mark habits as done, add photo proof, and join votes to keep everyone honest. Every point counts towards climbing your group's leaderboard. See who rules the season! The leaderboard updates automatically, and winners gain strategic powers to add or remove habits for the next cycle.
Product Insights
Habit War combines productivity and gaming on Web, iOS, and Android platforms, enabling students and non-technical user groups to collaborate and compete on building daily habits.
- Multi-platform availability across Web, iOS, and Android devices.
- Multiple verification methods including photo proof, GPS check-ins, and stopwatches.
- Interactive group mechanics such as peer voting, custom rules, and leaderboards.
Ideal for: This platform is ideal for students and non-technical users who want to collaborate in groups to gamify their daily routine through mutual accountability.
Product Video
Watch a video demo of Habit War.
Screenshots
Product Updates (3)
Habitwar is out!
Hey guys, just passing through to announce that HabitWar is finally out. If you are looking for an app where you and your friends transform your life into a game and try to build better habits with accountability and competition, while having fun, then Habitwar is for you now available at both stores: appstore: https://apps.apple.com/pt/app/habitwars/id6760320345 playstore: https://play.google.com/store/apps/details?id=com.anonymous.habitwar
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Events & Advancements
Habit tracking is boring. Habit tracking with competition changes everything. HabitWar's Events & Advancements system transforms boring daily streaks into a dynamic competitive meta. Every action matters. Nothing is static. How It Works Advancements are milestones you earn by hitting specific conditionsโcomplete a habit 3 days straight, reach the top 3, vote in enough Cap cases. Individual achievements or group-wide milestones. When you earn an advancement, it triggers an Eventโa temporary rule modifier that shakes up the game for 24 hours (or longer). Event Examples Extra Points Day: All completions are worth more. Hit this by nailing a Perfect Day or staying alive through the first week. Chaos Event: A random habit disappears. A forgotten habit from a past season takes its place. Pure chaos. Target: You lock a habit. Only you can complete it today. Everyone else can't touch it. Habit Swap: You create a brand new habit on the fly. It replaces one of the originals for everyone, just for today. Double or Nothing: Complete 50% of your habits today, earn double points. Fail, earn zero. High-risk, high-reward. Lockdown: Pick one habit as critical. It's worth +20% today. Fail it, and you lose those points tomorrow. The Philosophy Events aren't random noise. They're earned by playing wellโor triggered strategically when the group hits milestones. Every user sees at least one high-impact event per season, regardless of skill. The system rewards consistency, punishes apathy, and makes comebacks possible. The result: habit tracking stops being about checking boxes. It's about surviving the meta your group creates together.
Comments (4)
I love the idea of gamifying things like this. The struggle is having enough friends who want to play to be able to actually compete but if you do it's a brilliant idea. I did something similar with my pedometer app.
What's Coming to HabitWar
Groups and Seasons Create a group, set a season a week, a month, or a year and invite people via a unique code. Before it starts, everyone proposes their habits and the group votes on the point value of each one. Points are peer-reviewed, not self-reported. Habit Verification Four ways to prove you did the thing: a simple tap, a real-time photo via the in-app camera, a GPS check-in, or a chronometer for duration-based habits. The mode is set at creation. Everyone knows what's required before the season starts. The Flow Every completion, broken streak, and achievement surfaces in a real-time feed. Comment buttons are attached directly to each event, so reactions stay tied to what triggered them. The Cap System Challenge a completion by spending a Cap Token. The group votes. If the majority agrees it was a lie, the accused loses points and streak. If not, the accuser pays instead. Tokens are scarce, there's a cooldown between accusations, and winning returns your token with a bonus. Accusations mean something here. Events and Achievements Consistent behaviour unlocks events that change the rules, multiply points, reveal hidden habits, and protect streaks. Individual milestones grant personal buffs that can shift the leaderboard. Events are earned, not scheduled. If you want to be among the first to use it, the waitlist is open at habitwar.app.
Comments (2)
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Comments (3)
awesome job!! thank you for building this
Great idea and implementation. I hope the distribution goes well.
@alcazarsec Thank you!
How are you going to market this?
@lukaswriting1 Still trying to figure if i market it as a habit tracker or more of a live your life with a point base system with your friends (just to avoid the habit tracking words). Either way i plan on doing social media market
@Bebaz I don't think there is anything wrong with calling it a habit tracker. Maybe Team Habit Tracker or something like that. Organic traffic will work it here the most I think
@lukaswriting1 Thanks You for your opinion