Make It Playable

Make It Playable

Playable ads for the next 100x creators

erikheintare
@erikheintare
Last updated on Oct 6, 2026
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17 PeerPush
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Ranked #2
Product of the Day
PeerPush

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Pricing
Subscription from $49
Platforms
Web

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How AI and people discover Make It Playable on PeerPush

Community award Oct 1, 2026Community awardA Product of the Day, Week, or Month award this product won from the community.
#2 Product of the Day

Oct 1, 2026

AI-readyAI-readyWhether this product carries the structured data - use cases, audiences, platforms - that lets AI match it to the right questions.
Structured

Described for AI to match

Described for AI with use cases, audiences, platforms and pricing so assistants can match it to the right questions.
Discoverable nowDiscoverable nowWhether this product is queryable through the PeerPush API and MCP right now.
Live

Via the PeerPush API and MCP

Queryable through the PeerPush API, MCP and semantic search from day one.

About Make It Playable

Playable ads convert at 16x the impression-to-install rate of other formats (Liftoff). The advertisers with the most data put 35%+ more budget behind them than everyone else. Almost nobody makes them though. A studio charges $3-5k per ad, takes 2-4 weeks, and wants a ticket for every change. We built MakeItPlayable (makeitplayable.com) to fix that. Think Lovable, but for playable ads. Describe your product in a sentence or paste a link. You get a network-ready playable in minutes. Edit it in chat. Export to every network in one click. The goal is the next 100x creators. Playables should not be a format only top spending game studios can afford. Any decision your product asks a customer to make can work as the mechanic: choosing a plan, building a basket, picking a destination, revealing a reward. AppLovin opened its platform to every business in July, so the inventory is there for everyone now. The last mile is the product. Each network wants a different package. AppLovin and Google App Campaigns take single self-contained HTML. Mintegral and Unity want named ZIPs, and Mintegral builds have to be ES5 with a fixed scaled stage. We run automated compliance QA against the target spec before export, so the file does not get rejected at upload. Planning is free. Building a playable costs less than $20. Plans run from $49/mo for 5 ads. When a concept costs less than $20 instead of $5,000, you test ten instead of briefing one. That is the 100x. Try it on your product. I want to know what you would make with it.

Product Video

Watch a video demo of Make It Playable.

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Product Updates (2)

erikheintare
@erikheintare

Pay-as-you-go available!

Sometimes all you need is one playable ad. Agencies will quote you $ 3,000; we will quote you $29 with no subscriptions. Later, if you feel like you're getting value, convert to a subscription and get even more playable ads and a lower price, but as high-quality as agency outputs.

Product had at the time: 12 upvotes • 5 comments • 5 followers • 17 PeerPush

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erikheintare
@erikheintare

Launching free trial!

We heard that people like free trials, so we launched them. 14-day free trials are now live. Terms apply. Let us know what we should implement next.

Product had at the time: 18 upvotes • 5 comments • 12 followers • 17 PeerPush

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Reviews (2)

Average 5.0 out of 5

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Based on 2 reviews

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Comments (4)

tushar
@tushar

Congrats on the launch! Looks great, Tushar. 👏

omribenshoham
@omribenshoham

Brilliant gamification of daily work. Turning mundane tasks into rewarding experiences taps into intrinsic motivation and boosts team engagement. Perfect for driving process adoption and improving completion rates.

erikheintare
@erikheintare

Created one example for PeerPush itself also - https://makeitplayable.com/p/e4eeb41fd5c842f0b38cb1613c34f3fd450db1dd

erikheintare
@erikheintare

Here is one autogenerated example: https://makeitplayable.com/p/ae1f9f474e714ce1a6ff5bebe6b64af81d6bd8fe