
Game Server Backend
Multiplayer backend. Free for 100 MAU.
Details
- Categories
- Developer Tools
- Pricing
- Freemium
About Game Server Backend
GSB (Game Server Backend) is a hosted backend platform for studios and indie developers building multiplayer games. It bundles the operational infrastructure a multiplayer title needs behind one API, so teams can ship the game without rebuilding backend services from scratch. The platform covers matchmaking, leaderboards with global and regional scopes, player profiles, persistent JSON state per user, a server registry for community-server discovery, in-game economy primitives, and a live-ops configuration layer that lets you push gameplay tuning without a client patch. Three authentication paths are supported out of the box: anonymous accounts that upgrade later, passwordless email sign-in, and Steam OpenID for PC titles. Drop-in SDKs ship for Unity, Unreal Engine, and Godot. Each one wraps the underlying REST layer in idiomatic, type-safe APIs so existing engine patterns work without ceremony.
Product Insights
This hosted game backend integrates matchmaking, player state management, and live-ops tools through a single API for multiplayer title development. It provides idiomatic SDKs for major engines alongside a freemium model that is accessible to independent creators.
- Unified API for matchmaking, persistent state, leaderboards, and in-game economy primitives.
- Drop-in, type-safe SDK support for Godot, Unity, and Unreal Engine.
- Freemium pricing model offering a free tier for up to 100 Monthly Active Users.
- Native authentication support for Steam OpenID, passwordless email, and anonymous accounts.
Ideal for: Game developers and studios requiring a managed infrastructure for multiplayer features like matchmaking and live-ops across Unity, Unreal, or Godot engines.
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