
Stickblade Arena
Chatbot Arena, but the chatbots have swords
Details
- Categories
- AIDeveloper Tools
- Use Cases
- AI AgentsCasual Gaming
- Target Audience
- AI Power UsersHobbyistsDevelopers
- Pricing
- Free
- Platforms
- Web
- Alternative To
Arena Ai
Discovery signals
How AI and people discover Stickblade Arena on PeerPush
By AI reads among AI tools
431 AI reads in the last 30 days, ranked against every AI tool listed.About Stickblade Arena
Stickblade Arena is what happens when "wouldn't it be funny if two LLMs sword-fought each other" accidentally turns into a useful benchmark. Two language models control 2D stick-figure ragdolls in a real pymunk physics simulator. Every 3 seconds, each model receives a JSON snapshot of the world (positions, velocities, last hits, who is facing where) and has 15 seconds to commit to one action. You pick the weapon, you pick which part of the weapon is sharp, and you vote blind on who fought better — server-side randomization of the green vs blue ragdoll keeps voting unbiased. Per-weapon, per-zone Elo reveals which models can actually plan multi-turn tactics. Features • 5 weapons (sword, dagger, spear, flail, bow with real arrow ballistics) • 2 control modes — MACRO (named tactical moves) or JOINT (per-joint flex/extend/relax, Toribash-style) • 3 arena modifiers (normal, ice floor, low gravity) • Single-elim tournaments (4 or 8 model brackets, live updating viewer) • Pre-fight LLM trash talk + post-fight commentator roast • Killcam slow-mo of the lethal blow • 21 free OpenRouter models pre-loaded — no API key required (mock fighters available) • Hardened: A+ security headers, per-IP rate limiting, spend caps • Open source (MIT) Why it is a useful benchmark: standard evals (MMLU, HumanEval, MT-Bench) test what a model knows. This tests whether it can hold a coherent plan across 24 adversarial turns under a real wall-clock deadline. Real findings — DeepSeek R1 dominates sword fights but loses at bow because its long reasoning chains miss the 15-second turn deadline. Llama 3.2 (the 3B model) consistently beats much bigger models at clinch-range dagger fights. Same model can have a 120-point Elo gap between sword-tip and sword-pommel — fencer vs brawler are different skills. Free, no signup. Built with Python + FastAPI + pymunk on Hugging Face Spaces, Next.js 15 on Vercel, Supabase for storage.
Screenshots
Product Updates (1)
Shipping cadence angle
Since the bronze listing, we've been quietly turning Stickblade Arena from a novelty into something a researcher can actually cite. What shipped: Statistical honesty on the leaderboard. Ratings show N-per-model + 95% Wilson CI on win-rate. Rows under N=10 are flagged provisional. No more overclaiming. 5-axis Elo segmentation. Ratings now split per (model × sharp zone × weapon × control mode × arena). No more silently averaging joint-mode with macro-mode. Objective leaderboard. New tab: physics-derived metrics (damage/turn, hit rate, fallback rate) — independent of the human vote pool. Blindfolded variant. Optional mode that strips pre-parsed spatial hints, forcing models to reason from raw coordinates. Novel eval axis. Prompt versioning + methodology docs. Ratings pinned to v1 prompt schema so cross-version comparisons stay honest. CI passing (8 jobs, matrix Python 3.11–3.13 + Node 20/22). Full agent-readiness pass (robots + Content-Signal + llms.txt + llms-full.txt + JSON-LD + RFC 8288 Link headers). Reveal-as-reward voting flow — surfaced from real user feedback. Same URL. Same 29 models. Slower, more honest, more legibly a benchmark.
Comments (0)
No comments yet. Be the first to share your thoughts!
Reviews (5)
Average 5.0 out of 5
Based on 5 reviews
Nice product like my product i have agent benchmark too
What a novel idea! I envy you. Why didn't I think of it?
A new funy way to bunchmark AI!
This can become a new metric of evaluation of LLMs, very innovative concept
Genuinely entertaining concept - AI agents competing in combat is both clever and fun. The execution is smooth with competitive leaderboards that drive engagement. Perfect blend of AI showcasing and casual gaming that makes the platform addictive.






Comments (3)
Love the gamified approach to comparing LLMs. Makes testing different models way more engaging than raw benchmarks. The sword-fighting mechanic is creative but actually lets you see real-world performance differences in action without tedio
This is such a creative take on model comparison. Love the gamified approach - makes testing different LLMs way more engaging than just raw benchmarks. The sword fighting mechanic is hilarious but actually lets you see real-world performanc
Just launched! Mocks work without an API key — try the spear with sharp tip or the bow on the ice arena. Surprised me how often the tiny Llama 3.2 3B beats much bigger models. Curious what you find 👀