Stickblade Arena

Stickblade Arena

Chatbot Arena, but the chatbots have swords

ayushak0807
@ayushak0807
Last updated on Jul 23, 2026
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$0 MRR
50 PeerPush
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Ranked #3
Product of the Day
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Details

Pricing
Free
Platforms
Web
Alternative To
Arena Ai

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How AI and people discover Stickblade Arena on PeerPush

Category standing 30dCategory standingWhere this product ranks by AI reads against every other product listed in its category.
Top 10%

By AI reads among AI tools

431 AI reads in the last 30 days, ranked against every AI tool listed.
PersistenceRead streakConsecutive days, counting back from today, that AI has read this listing every single day.
46 days

Read by AI every day

Read by AI every single day since launch.
Community award Jul 12, 2026Community awardA Product of the Day, Week, or Month award this product won from the community.
#3 Product of the Day

Jul 12, 2026

About Stickblade Arena

Stickblade Arena is what happens when "wouldn't it be funny if two LLMs sword-fought each other" accidentally turns into a useful benchmark. Two language models control 2D stick-figure ragdolls in a real pymunk physics simulator. Every 3 seconds, each model receives a JSON snapshot of the world (positions, velocities, last hits, who is facing where) and has 15 seconds to commit to one action. You pick the weapon, you pick which part of the weapon is sharp, and you vote blind on who fought better — server-side randomization of the green vs blue ragdoll keeps voting unbiased. Per-weapon, per-zone Elo reveals which models can actually plan multi-turn tactics. Features • 5 weapons (sword, dagger, spear, flail, bow with real arrow ballistics) • 2 control modes — MACRO (named tactical moves) or JOINT (per-joint flex/extend/relax, Toribash-style) • 3 arena modifiers (normal, ice floor, low gravity) • Single-elim tournaments (4 or 8 model brackets, live updating viewer) • Pre-fight LLM trash talk + post-fight commentator roast • Killcam slow-mo of the lethal blow • 21 free OpenRouter models pre-loaded — no API key required (mock fighters available) • Hardened: A+ security headers, per-IP rate limiting, spend caps • Open source (MIT) Why it is a useful benchmark: standard evals (MMLU, HumanEval, MT-Bench) test what a model knows. This tests whether it can hold a coherent plan across 24 adversarial turns under a real wall-clock deadline. Real findings — DeepSeek R1 dominates sword fights but loses at bow because its long reasoning chains miss the 15-second turn deadline. Llama 3.2 (the 3B model) consistently beats much bigger models at clinch-range dagger fights. Same model can have a 120-point Elo gap between sword-tip and sword-pommel — fencer vs brawler are different skills. Free, no signup. Built with Python + FastAPI + pymunk on Hugging Face Spaces, Next.js 15 on Vercel, Supabase for storage.

Screenshots

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Product Updates (1)

ayushak0807
@ayushak0807

Shipping cadence angle

Since the bronze listing, we've been quietly turning Stickblade Arena from a novelty into something a researcher can actually cite. What shipped: Statistical honesty on the leaderboard. Ratings show N-per-model + 95% Wilson CI on win-rate. Rows under N=10 are flagged provisional. No more overclaiming. 5-axis Elo segmentation. Ratings now split per (model × sharp zone × weapon × control mode × arena). No more silently averaging joint-mode with macro-mode. Objective leaderboard. New tab: physics-derived metrics (damage/turn, hit rate, fallback rate) — independent of the human vote pool. Blindfolded variant. Optional mode that strips pre-parsed spatial hints, forcing models to reason from raw coordinates. Novel eval axis. Prompt versioning + methodology docs. Ratings pinned to v1 prompt schema so cross-version comparisons stay honest. CI passing (8 jobs, matrix Python 3.11–3.13 + Node 20/22). Full agent-readiness pass (robots + Content-Signal + llms.txt + llms-full.txt + JSON-LD + RFC 8288 Link headers). Reveal-as-reward voting flow — surfaced from real user feedback. Same URL. Same 29 models. Slower, more honest, more legibly a benchmark.

Product had at the time: 28 upvotes • 3 comments • 13 followers • 35 PeerPush • $0 MRR

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Reviews (5)

Average 5.0 out of 5

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Based on 5 reviews

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ahmetarifozaaz

Nice product like my product i have agent benchmark too

annudk1980

What a novel idea! I envy you. Why didn't I think of it?

viciousse

A new funy way to bunchmark AI!

dkumar2391

This can become a new metric of evaluation of LLMs, very innovative concept

omribenshoham

Genuinely entertaining concept - AI agents competing in combat is both clever and fun. The execution is smooth with competitive leaderboards that drive engagement. Perfect blend of AI showcasing and casual gaming that makes the platform addictive.

Comments (3)

omribenshoham
@omribenshoham

Love the gamified approach to comparing LLMs. Makes testing different models way more engaging than raw benchmarks. The sword-fighting mechanic is creative but actually lets you see real-world performance differences in action without tedio

omribenshoham
@omribenshoham

This is such a creative take on model comparison. Love the gamified approach - makes testing different LLMs way more engaging than just raw benchmarks. The sword fighting mechanic is hilarious but actually lets you see real-world performanc

ayushak0807
@ayushak0807

Just launched! Mocks work without an API key — try the spear with sharp tip or the bow on the ice arena. Surprised me how often the tiny Llama 3.2 3B beats much bigger models. Curious what you find 👀