
TUNL - Cave Flyer
Easy to learn. Hard to put down.
Details
- Categories
- Gaming & Game Dev
- Use Cases
- Casual GamingCompete With Friends
- Target Audience
- GamersCasual Gamers
- Pricing
- Freemium
- Featured in
- Best Compete With Friends Tools
Discovery signals
How AI and people discover TUNL - Cave Flyer on PeerPush
About TUNL - Cave Flyer
TUNL is a one-button, hold-to-thrust cave flyer: hold to climb, release to fall, and see how far you can push into a procedurally generated tunnel before the walls close in. Key features: - Physics tuned so climbing and falling feel perfectly balanced, not floaty or twitchy - Five distinct coin power-ups: gold widens the corridor, blue slows time, red shields one hit, orange grants ammo, green pulls coins toward you - Real triangle-shaped stalactite hazards with accurate collision, not sloppy hitboxes - Difficulty that never truly plateaus: it ramps hard over the first couple minutes, then keeps intensifying for veteran runs - Daily seeded tunnels with rotating archetypes (Chicane Day, Mine Gauntlet, Coin Rush) so every player faces the same challenge each day - Persistent shard currency and ship progression that carries across runs, with prestige tiers for long-term players - Daily and all-time leaderboards, milestone bursts, and near-miss/combo bonuses that reward tight flying, not just survival What makes it different: most one-button flyers get boring fast because the difficulty caps out. TUNL's scroll speed keeps climbing indefinitely, so a long run is never just endurance at a fixed pace, it is a genuine skill ceiling. Real outcome: casual players can expect to comfortably clear a score of 50-100 within their first few tries. Pushing past 233 means surviving the tunnel at full difficulty, and top players keep chasing higher scores as the game scales without limit.
Product Video
Watch a video demo of TUNL - Cave Flyer.
Screenshots
Reviews (1)
Average 5.0 out of 5
Based on 1 review
cool




Comments (1)
Just launched TUNL on iOS: a one-button hold-to-thrust cave flyer. Hold to climb, release to fall, dodge stalactites & mines, and grab coin power-ups as the tunnel closes in. Android coming soon!